Senior Environment Artist - Unpublished R&D Product
Job Id: REQ-0008197
As part of the Environment Art team, you will channel your knowledge of concepting, modeling, and texturing to help tell stories through visually compelling environments. Working within both design and technical constraints you will build optimized environments that enhance the purpose and mood of the game. Your craft expertise and eye for structure, form, shape language, and design will help build fantastic new worlds for our players to explore. As a senior member of the team, you will help mentor your fellow team members to raise the quality bar and game developer knowledge.
As a 3D Environment Artist III on the Research & Development team, you will report to the Art Lead and help create the handcrafted visual style of the project and provide visual clarity through your environment assets. You will find the right balance between creating a beautiful world and its gameplay. You will also oversee the environment's creation including modeling, sculpting, texturing, and lighting.
Responsibilities:
- Help guide the look and feel of 3D environment assets ranging from hard surface structures to organic foliage
- Help develop and world build levels
- Influence asset creation pipeline with your understanding of optimized low poly asset creation such as modular kits to take into account efficiency, speed, and cross dependencies
- Work with various materials from hand painted diffuse to PBR workflows
- Interpret and push concept designs to the next level while taking into account technical and design constraints such as draw calls, poly counts, texture memory limits, and gameplay boundaries
- Communicate with various other disciplines to ensure all assets are performant
- Guide and mentor members of the team
Required Qualifications:
- 5+ years experience as an Environment Artist in games
- Professional experience with world building in games
- Skilled in Modeling/Texturing nextgen game assets
- Professional experience using UnrealEd
- Professional experience working in stylized art styles
- Professional experience working in Maya, Photoshop, and Z-Brush
Desired Qualifications:
- Proficiency in Unreal 4 or 5
- Multiple title experience as a world builder and prop modeler
- Strong understanding of Substance and PBR workflows
- Experience with Hand-Painted art styles and/or Illustration techniques
When submitting your application, please provide a portfolio of your high-quality environment art - including stylized artwork. And as a part of the application process, you may also be asked to complete an art test.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot has a focus on work/life balance, shown by our open paid time off policy, in addition to other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner and children, and a 401k with company match. Check out our benefits pages for more information.
Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming.
- (Los Angeles Only) Base salary range between $129,200.00 - $179,700.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.